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Energy Machine

 

Display energy conversion in an action-packed kinematical sculpture.

Location Components Location Components
A1. Ball Elevator B5. Chimes
A2. Cylindrical Spiral B6. Gong
A3. Free Falling B7. Zig-zag
A4. Acceleration B8. Xylophone
A5. Conical Spiral B9. Moving Fins
A6. Loop B10. Collector
A7. Ball Reservoir B11. Curve
B1. Ball Counter B12. Neon Wall
B2. Flying Balls B13. Bell
B3. Seesaw C1. Wavy Track
B4. Drums    

 


Energy Machine
Energy Machine

This 22-metre-high Energy Machine is the Science Museum's tallest and biggest exhibit.  It is also the largest machine of its kind in the world.  Occupying four-storeys of space, it stands prominently in the centre of various exhibition halls. This exhibit demonstrates energy conversion through the movement of balls down the towers.  When set in motion, a continuous stream of balls will roll along tracks within and between the two towers like a roller coaster, producing dramatic sounds and visual effects.

The machine has three sections: Tower A, Tower B and a Connecting Gallery.

Tower A rises up from the centre of the Motion Hall on the ground floor where the Ball Elevator (A1) is used to lift all the balls to the top of the Energy Machine. After that, the balls will begin their downward journey by converting their own potential energy into kinetic energy.

While in transit, the balls are systematically directed to various tracks by a series of computer controlled gates. Some of the balls in Tower A will slide down the Cylindrical Spiral (A2) via the Loop (A6) before returning to the Ball Reservoir (A7) below. Some balls will enter a Free Falling (A3) path, or an Acceleration (A4) path triggering a series of resonating boxes to sound in a shorter and shorter intervals.

Meanwhile, the other balls will enter separate tracks passing the Connecting Gallery. One is a Wavy Track (C1) and the others are straight. Sitting in the centre of the Electricity and Magnetism Gallery, Tower B rises up from the first floor of the museum. There is a Ball Counter (B1) at the end of the wavy track where five balls will assemble. Only the combined weight of all five balls can activate a mechanical device to send the balls towards a Zig-zag (B7) track sounding the buffers at six turnings as they roll along.

While this is going on, some balls on the other tracks will hit the Drums (B4), sound the Chimes (B5), strike the Gong (B6), "play" the Xylophone (B8), and "ring" the Bell (B13) in an action-packed energy symphony to entertain the visitors.

Some of the other balls will become Flying Balls (B2), some will go on the Seesaw (B3) and some will activate the Moving Fins (B9). Those balls which enter the Curve (B11) will swing to the left and to the right, triggering a sensor in the centre to switch on the multi-colour lights of the Neon Wall (B12) below.

Before they leave Tower B, most of the balls will enter a gigantic funnel-shaped Collector (B10). They will spin round the centre and move faster and faster. However, unless they collide with each other, it will take them a little while spinning before falling down. They will then leave Tower B and go through the Conical Spiral (A5) in Tower A to return to the starting point to wait for the next trip to begin.

Some facts about the Energy Machine

Each synthetic fibre ball has a diameter of 19 cm and weighs 2.3 kg. The total length of tracks is more than 1.6 kilometres. It takes about 1.5 minutes for a ball to travel from Tower A along the longest route before returning to the starting point.



Energy Machine - Tower A
Energy Machine - Tower A
Energy Machine - Tower B
Energy Machine - Tower B


 

Last Modified: 10-11-2014

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